#pragma once

#include "Misc/CommonMacros.h"
#include "Path/Path.h"
#include "Render/Texture/TextureFormat.h"

namespace WH
{
    bool ReadBMP(const SPath& InFilePath
        , TVector<uint8_t>& OutData
        ,ETextureFormat & OutFormat
        ,uint64_t& OutWidth
        ,uint64_t& OutHeight
        ,uint64_t& OutPitch);


};